Child of Prophecy: In Wild Hunt, you as Geralt embark on your most epic and dangerous journey yet. Your mission — to find the child of prophecy, an ashen-haired girl, a living and highly volatile weapon everyone wants to control. The stakes have never been higher: the Elder Blood flowing in the child’s veins can bring about a final end. The fate of worlds lies with you.
Professional Monster Hunter
Witchers are mutants, men subjected to gruelling training and flesh-altering experiments that prepare them for one purpose: to kill monsters. Geralt was forged at the elite School of the Wolf and is considered one of the deadliest Witchers ever trained. He possesses superhuman reflexes and strength, and his sword fighting skills are second to none.
Monster Hunts: Geralt is a bounty hunter, an apex predator in a world gone wrong. In a monster-infested world he is a necessary counter-balance. His main task is to eliminate creatures that pose a threat to society. Hunting monsters is his business — and there’s always plenty of work. Monsters come in all shapes and sizes, and while some are members of broader species, others are one -of-a-kind. To face the latter, extremely powerful or clever creatures, you’ll embark on special quests to learn about their fighting style and behaviour.
The monster threat is real and strong. Along your path you’ll encounter entire areas overrun by beasts, the humans and nonhumans who once lived there gone. Should you decide to risk death, your job will be to exterminate every last pest and render these places safe once more. Succeed and you’ll see folk return, more than eager to craft and sell you rare, enhanced gear.
Mutations and Skills: Witchers’ mutations endow them with incredible speed, reflexes and strength and enhance their senses, allowing them to see more, hear more, perceive more… With these augmented senses, Geralt can track a wyvern on the dark of night, follow the scent of weeks-old perfume and parry crossbow bolts whistling towards his back. Witcher’s Signs, another set of skills in Geralt’s repertoire, are powerful combat spells that take various forms, from protective barriers, through torrents of flame, to magic snares and more. Lastly there is Geralt’s wolf medallion, the symbol of his witcher school. This pendant hums to alert him of nearby magic and monsters — invaluable help to a monster hunter. Most of these skills can be developed for additional effects and increased potency, making Geralt an even more fearsome fighter.
In the open world of Wild Hunt, you chart your own path to adventure. You play as a bounty hunter, a man of the road. You set your own goals and choose your own destinations. Go after the bounty on the head of a nasty monster pestering a village or help a scheming prince who needs a dirty job done – no matter what style of epic questing you crave, The Witcher will provide it.
Exploration: The world of The Witcher beckons to be explored — just pick a point on the horizon and venture off into the unknown. You’ll have your trusty horse to call on whenever you need. Load it with trophies taken from the massive beasts you hunt down or gallop it into combat to crush those standing in your way. You’ll also go where no horse can follow, descending deep into sprawling caves, diving beneath the waves to gather sea herbs and search forgotten shipwrecks for long-lost treasure. You’ll sail your boat through storms, navigate past hostile sea monsters and along craggy, dangerous shores pounded by waves. This land is rich in mystery and adventure — traverse it any way you like.
Regions: In Wild Hunt you’ll visit the high streets and back alleys of Novigrad, a gilded metropolis with a rotten heart where all cultures and classes rub shoulders, face the frigid cold of the wind-swept Skellige Isles, and challenge the dark forces roaming the desolate, war-ravaged swamps of No Man’s Land. As you traverse distinct regions, you’ll feel and see the world change. You’ll hear the change on people’s lips, too: in Skellige battle-hardened marauders will shout boasts of their latest raids, in Novigrad rich and poor will gossip about executions and houses of pleasure, while in No Man’s Land, villagers will pray in hushed whispers to dark, ancient gods.
In a war-torn world, with the Wild Hunt on your back, you’ll take on your most important contract – to track down the child of prophecy, a key and a weapon which can save or destroy all.
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